Seth-Rah (セトラ Setora ) is the final boss of Riviera: The Promised Land.
"Spoiler contents withheld. Reader may reveal them at their own discretion."
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She is a fusion between Hector and Ursula's counterpart, Seth. Seth-Rah is an omnipotent, god-like entity who aimed to destroy Riviera and rebuild it from the ashes. Seth-Rah claims that she is neither Hector nor Seth, but an entirely different being. S-Ranking this boss earns you the Longinus.
Boss Data[]
Hp | Str | Mgc | Agl | Vit | Guard | Recovery | Body Type |
---|---|---|---|---|---|---|---|
12500 | 80 | 99 | 15 | 78 | 0% | 0% |
Resistances | ||||
---|---|---|---|---|
PHY | FIR | ICE | LIT | HLY |
0 | 50 | 50 | 50 | -100 |
Status Resist | ||||||
---|---|---|---|---|---|---|
Dazzle | Freeze | Heat | Poison | Purify | Sleep | Stone |
Immune | Immune | Immune | Immune | Immune | Immune | Immune |
Attacks | |||||||
---|---|---|---|---|---|---|---|
Type | Power | Hits | Accuracy | Base Wait | Variance | Target | Effects |
Tria (normal) | |||||||
Dark Magic | 120 | 3 | 95% | 40 | 12% | Far enemy | May add Holy burst |
Pitch Darkness (rage) | |||||||
Dark Magic | 102 | 5 | 115% | 60 | 10% | Back row | May poison |
Ragnarok (break out!) | |||||||
Dark Magic | 105 | 8 | 125% | 75 | 10% | Random Enemy A | Last 3 strikes hit all; removes stat buffs |
Other | |||||||
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Hp | Str | Mgc | Agl | Vit | Guard | Recovery | Body Type |
---|---|---|---|---|---|---|---|
12500 | 99 | 80 | 15 | 78 | 0% | 0% |
Resistances | ||||
---|---|---|---|---|
PHY | FIR | ICE | LIT | HLY |
50 | -50 | -50 | -50 | Absorb |
Status Resist | ||||||
---|---|---|---|---|---|---|
Dazzle | Freeze | Heat | Poison | Purify | Sleep | Stone |
Immune | Immune | Immune | Immune | Immune | Immune | Immune |
Attacks | |||||||
---|---|---|---|---|---|---|---|
Type | Power | Hits | Accuracy | Base Wait | Variance | Target | Effects |
Dark Trinity (normal) | |||||||
Physical Attack | 120 | 3 | 85% | 40 | 12% | Close enemy | Previous Element; may add elem burst (FIR default) |
Saint Flare (rage) | |||||||
Physical Attack | 102 | 5 | 115% | 60 | 10% | Front row | Previous Element; inflicts status effect (FIR default) |
Armageddon (break out!) | |||||||
Physical Attack | 105 | 8 | 125% | 75 | 10% | Random Enemy A | Last 3 hit all; may Purify |
Other | |||||||
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Battling Seth-Rah[]
Seth-Rah, statistically, is the strongest boss in the main story. Having only 3 of the girls to choose from, plan your items, characters, and formation carefully and watch out for Seth-Rah's resistances. Be sure to bring in at least one item allowing for a Lv. 3 Over Skill and keep your attacks fairly varied.
With a well-trained party and the Rosier, the player can just bring Ein, Serene and Fia, swapping one out for Cierra if they were taken. The multi-hitting attacks can keep Seth-Rah in Magic form while Fia wears them down with Cadenza. If Fia was sacrificed, Ein can substitute with Terre Promise. Seth Rah's Ragnarok is not that much of a threat unless the party is undertrained. The battle ends with Disaresta, and getting an S-Rank is easy even without Fanelia or Longinus. It helps to do a dummy run to see how much damage Disaresta does beforehand.
Trivia[]
Among all the bosses, only Seth-Rah's S-rank reward, the Longinus, can be obtained twice legitimately in a game save: by clearing the game with an S-rank victory over Seth-Rah and starting a new game, an extra Longinus will be obtainable in Chapter 1, replacing the holy Rosier.