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Effects appear in Knights in the Nightmare; they spice up the battles and provide tactical flexibility when planned around. Effects are divided into 12 categories as seen below, and they each have unique attributes. Beware, as there are also Effects that affect the wisp negatively. Effects appear only on enhanced weapons.

Effects ListEdit

Negative Effects marked with an asterisk "*".

CriticalEdit

20, 30, 40, 50, 60, 70, 80, 90, 98

AttackEdit

00, 05, 06*, 08*, 19, 21, 23, 25, 27, 29, 34, 67*, 77, 88

SkillsEdit

01, 51, 58*, 75, 76*, 78, 79, 81, 87, 97

ChargingEdit

02*, 03, 12, 13, 14, 15, 16, 17, 18, 41

ItemsEdit

35*, 56, 57*, 59*, 61*

MovementEdit

62, 72, 82, 92

TimeEdit

11*, 24*, 36, 39, 68

MPEdit

07, 26*, 37*, 45, 52, 85*

VITEdit

86, 89, 99*

EnemiesEdit

09*, 31, 32, 33, 38*, 42*, 46*, 47, 49*, 71*, 95

BulletsEdit

04*, 53, 54*, 63, 64*, 73, 74, 83, 84*, 93, 94

WispEdit

10, 22, 28*, 43, 44*, 48, 55, 65*, 66*, 69*, 91*, 96*