FANDOM


Abilities are bonus/penalty traits that are determined by unit type and item equipped. These appear only with the Yggdra Union series.

[O] - Positive

[-] - Neutral/Mixed

[X] - Negative

Item AbilitiesEdit

[O] 1 on 1 = win - When the battle comes down to the two heads alone, this unit automatically wins. equip: Kill Blade

[O] Block Counter - The unit is protected from the enemy's counter damage. equip: Silk Corset

[O] Critical 50% - The unit has a 50% chance of dealing a critical hit to the opponent, killing the head and some of its units. equip: Clover Light, Criticalizer, Meteor

[O] Eat: ATK UP

[X] Eat: ATK DOWN

[O] Eat: GEN UP

[X] Eat: GEN DOWN

[O] Eat: LCK UP

[X] Eat: LUK DW

[O] Eat: TEC UP

[X] Eat: TEC DOWN

[O] Eat: Random Stat UP

[O] Eat: All Stat Up Player unit only: Moving will cause the unit to consume the item, gaining whatever stat it corresponds to the stat, will forcibly raise to the next big star.

Gauge = Maybe MAX

[O] Gauge = MAX - Battle begins with a full gauge, allowing for instant skill break out.

[O] Hvy Counter %UP - Increases chance do do a heavy counter, which reduces enemy members to 1 and damages the leader.


Equip: Killer Beehive, Yashamaru

[O] Item Drop 100% - Defeating a unit will cause it to drop its item as a spoil, regardless of unit LUK. equip:: Lucky Broom

[O] Pow UP 25%

[O] Pow UP 50%

[O] Pow UP MAX

Unit AbilitiesEdit

[O] A.S./S.S. Shield - Marietta only. The unit is protected from all card skills directed at it. It also blocks critical hits, 1-on-1= win, etc. When the unit has 1 Morale, it becomes S.S. Shield, which blocks all skills except for Crusade.

[O] Always Ace - This unit will negate the weapon ace condition if it is the union leader (unit treats cards as if they were All Ace). Other card restrictions still apply.

[-] HP Control - Marietta only. Controls HP in battle to prevent defeat: however, this will constantly drain morale, down to 1HP, although the effect will remain.

[O] Night ☻ - At night time, weapon effectiveness base value is neutral regardless of weapon triangle; proficiency in combat.

[O] Noon ☻ - Grants additional combat effectiveness as well as removing weapon disadvantages during the Noon day cycle.

[O] ☹ Sand - Reduces combat effectiveness in desert (sand terrain), and causes a morale damage penalty if a clash is lost. Exclusive to Undines.

[O] Void Ailments - Prevents all status effects from affecting this user (minus High status).

equipped: Golem, Skeleton, Guardian Knight and any unit with High Status

[O] Void Stone - Exclusive to Milanor. Grants immunity to Rockfall and the Petrified status.


[X] < Undine - Exclusive to Pamela. Greatly reduces weapon effectiveness vs. Undines (to gray X).

[O] Void Dark - Nullifies all dark elemental damage. Does not prevent the Curse status from Gravity Chaos. Classes with this natural ability will go Aggressive with this element.

[O] Void Fire - Nullifies all fire elemental damage; does not prevent Burn status. Classes with this natural ability will go Aggressive with this element.

[O] Void Holy - Nullifies all holy elemental damage. Classes with this natural ability will go Aggressive with this element.

[O] Void Ice - Nullifies all ice elemental damage. Will not prevent the side effects of Diamond Dust. Classes with this natural ability will go Aggressive with this element.


equipped: Fur Coat, Undine

[O] Void Thunder - Nullifies all lightning elemental damage. Classes with this natural ability will go Aggressive with this element.

[O] Wasteland ☻ - When the unit is on wasteland terrain, weapon effectiveness base value becomes neutral regardless of weapon triangle; proficiency in combat.

equipped: Milanor, Imperial Knight, Gulcasa

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.